This means you are replaying the same identical piece of game every single time, more so coz your starting village is the same with very similar environment and a limited range of stuff you need to do. The "hardcore" elements just do not fit well with the game, especially if you need to run through the tutorial every time you want to make a new char (in the version I played, you had to). Compare with FTL, where runs take what, 20 minutes to an hour? (and you can still save) Stoneshard was, in a lot of ways, modeled more like a traditional RPG, where one's adventuring will take a long time, and it takes ages for one's character to develop. One of the core concept of rogue-like is short runs and high replayability often emphasized through unlocking new stuff once your current run dies. It was an interesting game outside of the "we are very hardcore" delusion. Main Wiki Link Starter Guide Key shortcuts Game mechanics Seed Bank Give people a clue as to what your post is about - discussion, video post, screenshot etc. If you want to post like you're 12, there are other sites available for you. For instance, if you disagree with women being in Battle Brothers, "Women weren't historically known as fighters during that time period" is far better than "Social justice warriors just want everything their own way you are gay as hell". However, explain your thoughts and feelings. This is not an echo chamber - you are allowed to disagree. This game takes no prisoners and neither will you! Join the Discord RulesĪll submissions must follow the Reddit rules and guidelines. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world.
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